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We use the data that we provide to AdWords to better customize your digital advertising experience and present you with more relevant ads. AdWords Privacy Policy. Next, press and hold the left mouse button and drag the cursor in the viewport to create a selection area around the object.

Then, release the left mouse button; the object inside the selection area will be selected. The Paint Selection Tool is used to select various components of an object.

To select various components of an object, invoke the Select Tool from the Tool Box and select an object in the viewport. Next, press and hold the right mouse button over the selected object; a marking menu will be displayed.

Choose Vertex from the marking menu to make the vertex selection mode active. Next, press and hold the left mouse button and drag the cursor over the object to select the desired vertices. To go back to the object mode, invoke the Select Tool and then press and hold the right mouse button; a marking menu will be displayed. Choose Object Mode from the marking menu to make the vertex selection mode inactive.

You can also increase the size of the Paint Selection Tool cursor. To do so, press and hold the B key on the keyboard. Next, press and hold the left mouse button in the viewport and drag the cursor to adjust the size of the brush. The Move Tool is used to move an object from one place to another in the viewport. To do so, invoke Move Tool from the Tool Box; the cursor will change to an arrow with a box at its tip.

Select the object in the workspace that you want to move. To use the Move Tool , you need to create an object in the viewport. A sphere will be created. Now, invoke the Move Tool from the Tool Box and select the object created by clicking on it; the Move Tool manipulator will be displayed on the selected object with three color handles, as shown in Figure These three color handles are used to move the object in the X, Y, or Z direction.

The colors of the handles represent three axes; red represents the X-axis, green represents the Y-axis, and blue represents the Z-axis. At the intersection point of these handles, a box will be displayed that can be used to move the object proportionately in all the three directions. Press and hold the left mouse button over the box and drag the cursor to move the object freely in the viewport.

Change the settings as per your requirement in this window. By default, the pivot point is located at the center of the object. To change the pivot point, make sure that the Move Tool is invoked and then press the INSERT key; the pivot point will be displayed in the viewport, as shown in Figure Move the pivot point to adjust its position.

You can also put the pivot at the center of the object. You can also adjust the pivot point by pressing and holding the D key and moving the manipulator. A pivot is a point in 3D space that is used as a reference point for the transformation of objects. To rotate an object in the viewport, select the object and invoke the Rotate Tool from the Tool Box; the Rotate Tool manipulator will be displayed on the object, as shown in Figure The Rotate Tool manipulator consists of three colored rings.

The red ring represents the X axis, whereas the green and blue rings represent the Y and Z axes, respectively. Moreover, the yellow ring around the selected object helps you rotate the selected object in the view axis.

On selecting a particular ring, its color changes to yellow. You can change the default settings of the Rotate Tool by double-clicking on it in the Tool Box. This window contains various options for rotation. You can change the settings in this window as required. To scale an object in the viewport, select the object and invoke Scale Tool from the Tool Box; Scale Tool manipulator will be displayed on the object, as shown in Figure The Scale Tool manipulator consists of three boxes.

The red box represents the X axis, whereas the green and blue boxes represent the Y and Z axes, respectively. Moreover, the yellow colored box in the center lets you scale the selected object uniformly in all axes.

On selecting any one of these colored scale boxes, the default color of the box changes to yellow. You can also adjust the default settings of Scale Tool by double-clicking on it in the Tool Box. While rotating, moving, or scaling an object, different colored handles are displayed.

These handles indicate different axes. You can use this color scheme while working with three transform tools as well. The red, green, and blue colors represent the X, Y, and Z axes, respectively. The Last Tool Used tool is used to invoke the last used or the currently selected tool. This tool displays the icon of the last used tool or currently active tool. Using the buttons in the Quick Layout buttons area, refer to Figure , you can the toggle the display of layouts as required.

You can also change the display of layout buttons. To do so, right-click on one of the Quick Layout buttons; a shortcut menu with various layout options will be displayed, as shown in Figure Next, choose any of the layout from the shortcut menu as per your need; the current layout will be replaced by the chosen layout. Using these buttons, you can also edit the current layout. To do so, right-click on the Quick Layout buttons; a shortcut menu will be displayed.

Choose Edit Layouts from the shortcut menu; the Panels window will be displayed, as shown in Figure The Time Slider and the Range Slider, as shown in Figure , are located at the bottom of the viewport. These two sliders are used to control the frames in animation. The Time Slider comprises of the frames that are used for animation. There is an input box on the Time Slider called Set the current time , which indicates the current frame of animation.

The keys in the Time Slider are displayed as red lines. The Time Slider displays the range of frames available in your animation. In the Time Slider, the grey box, known as scrub bar, is used to move back and forth in the active range of frames available for animation.

The Playback Controls at the extreme right of the current frame help you to play and stop the animation. The Range Slider located below the Time Slider is used to adjust the range of animation playback.

The Range Slider shows the start and end time of the active animation. The edit boxes both on the left and right of the Range Slider direct you to the start and end frames of the selected range.

The length of the Range Slider can be altered using these edit boxes. At the right of the Set the end time of the animation input box is the Set the active animation layer button. This feature gives you access to all the options needed to create and manipulate the animation layers. This option helps you to blend multiple animations in a scene. The Set the current character set is located on the right of the Range Slider.

It is used to gain automatic control over the character animated object. There are two buttons on the extreme right of the Range Slider: Auto keyframe toggle and Animation preferences. These buttons are discussed next. The Auto keyframe toggle button is used to set the keyframes. This button sets the keyframe automatically whenever an animated value is changed. Its color turns blue when it is activated. The Animation preferences button is used to modify the animation controls.

On choosing this button, the Preferences window will be displayed, as shown in Figure In the Preferences window, the Time Slider option is selected by default in the Categories area. You can set the animation controls in the Time Slider and Playback area of the Preferences window. Choose the Save button to save the changes and close the window.

The Command Line is located below the Range Slider. Choose the MEL button to switch between the two scripts. The MEL button is.

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Related categories Skip carousel. Menubar The menubar is available just below the title bar. Status Line The Status Line is located below the menubar. File Buttons Group The buttons in this group are used to perform different file related operations, refer to Figure Create a new scene The Create a new scene button is used to create a new scene.

Open a scene The Open a scene button is used to open a file created earlier. Folder Bookmarks The bookmarks section is used to access the folders in your computer. Set Project This button is used to set a new project by replacing the current project.

Save the current scene The Save the current scene button is used to save the current scene. Selection Set Icons Group The Selection Set Icons group shown in Figure is used to define the selection of objects or the components of objects from the viewport. Select by hierarchy and combinations The Select by hierarchy and combinations button is used to select a group of objects in a scene in a hierarchical order. Select by object type The Select by object type button is used to select only a single object from a group of objects in a scene.

Select by component type The Select by component type button is used to select the components of an object, such as vertices or faces. Selection Mask Icons Group The Selection Mask Icons group comprises of selection filters that help you in selecting objects or their components in the viewport. Set the object selection mask The Set the object selection mask button is used to switch all the selection icons on or off.

Note If the All objects off option is chosen, you cannot select any object in the viewport. Select handle objects The Select handle objects button allows you to select IK handles and selection handles.

Select joint objects The Select joint objects button is used to select only the joints of the objects while animating or rigging them. Select curve objects The Select curve objects button is used to select the NURBS curves, curves on the surface, and paint effects strokes in the viewport.

Select deformations objects The Select deformations objects button is used to select the lattices, clusters, nonlinear, and sculpt objects in the viewport.

   

 

- Autodesk maya 2018 preferences free download



    Richardson Cussney October 08, We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Thank you. The updates take too long after new versions and the tools could be bundled with the software or at least with more constant version independent updates. We are experiencing system issues. We chat about how to approach buying the right hardware for 3D animation.


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